Improve navigation API
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70ab2e9f03
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@ -136,6 +136,7 @@ func Connect(ctx context.Context, opts *Options) (*Device, error) {
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// Create new device
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out := &Device{device: btDev}
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out.Navigation = NavigationService{dev: out}
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// Resolve characteristics
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err = out.resolveChars()
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@ -5,6 +5,8 @@ import (
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"github.com/muka/go-bluetooth/bluez/profile/gatt"
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)
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var ErrNavProgress = errors.New("progress needs to be between 0 and 100")
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const (
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NavFlagsChar = "00010001-78fc-48fe-8e23-433b3a1942d0"
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NavNarrativeChar = "00010002-78fc-48fe-8e23-433b3a1942d0"
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@ -13,6 +15,7 @@ const (
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)
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type NavigationService struct {
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dev *Device
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flagsChar *gatt.GattCharacteristic1
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narrativeChar *gatt.GattCharacteristic1
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mandistChar *gatt.GattCharacteristic1
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@ -115,52 +118,34 @@ const (
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NavFlagUturn NavFlag = "uturn"
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)
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type NavigationEvent struct {
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Flag NavFlag
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Narrative string
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Dist string
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Progress uint8
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func (n *NavigationService) SetFlag(flag string) error {
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log.Debug().Str("func", "SetFlag").Msg("Sending flag")
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if err := n.dev.checkStatus(n.flagsChar, NavFlagsChar); err != nil {
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return err
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}
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return n.flagsChar.WriteValue([]byte(flag), nil)
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}
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var ErrNavProgress = errors.New("progress needs to be between 0 and 100")
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// Navigation sends a NavigationEvent to the watch
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func (i *Device) SetNavigation(ev NavigationEvent) error {
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if ev.Progress > 100 {
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return ErrNavProgress
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}
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log.Debug().Str("func", "SetNavigation").Msg("Sending flag")
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if err := i.checkStatus(i.Navigation.flagsChar, NavFlagsChar); err != nil {
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func (n *NavigationService) SetNarrative(narrative string) error {
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log.Debug().Str("func", "SetNarrative").Msg("Sending narrative")
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if err := n.dev.checkStatus(n.narrativeChar, NavNarrativeChar); err != nil {
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return err
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}
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if err := i.Navigation.flagsChar.WriteValue([]byte(ev.Flag), nil); err != nil {
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return err
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}
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log.Debug().Str("func", "SetNavigation").Msg("Sending narrative")
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if err := i.checkStatus(i.Navigation.narrativeChar, NavNarrativeChar); err != nil {
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return err
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}
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if err := i.Navigation.narrativeChar.WriteValue([]byte(ev.Narrative), nil); err != nil {
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return err
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}
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log.Debug().Str("func", "SetNavigation").Msg("Sending mandist")
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if err := i.checkStatus(i.Navigation.mandistChar, NavManDistChar); err != nil {
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return err
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}
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if err := i.Navigation.mandistChar.WriteValue([]byte(ev.Dist), nil); err != nil {
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return err
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}
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log.Debug().Str("func", "SetNavigation").Msg("Sending progress")
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if err := i.checkStatus(i.Navigation.progressChar, NavProgressChar); err != nil {
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return err
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}
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if err := i.Navigation.progressChar.WriteValue([]byte{ev.Progress}, nil); err != nil {
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return err
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}
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return nil
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return n.narrativeChar.WriteValue([]byte(narrative), nil)
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}
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func (n *NavigationService) SetManDist(manDist string) error {
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log.Debug().Str("func", "SetNarrative").Msg("Sending maneuver distance")
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if err := n.dev.checkStatus(n.mandistChar, NavManDistChar); err != nil {
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return err
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}
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return n.mandistChar.WriteValue([]byte(manDist), nil)
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}
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func (n *NavigationService) SetProgress(progress uint8) error {
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log.Debug().Str("func", "SetNarrative").Msg("Sending progress")
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if err := n.dev.checkStatus(n.progressChar, NavProgressChar); err != nil {
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return err
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}
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return n.progressChar.WriteValue([]byte{progress}, nil)
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}
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